Use of augmented reality to increase learning in museums

Emil Berzén, 2018 Thesis

How could the use of augmented reality be used in a museum to increase the learning aspect of the visit. This project investigates how augmented reality could look like if it would be used in a science museum with animals. The prototypes are developed for a rainforest exhibition with animals running free around the visitor. The research find different types use for augmented reality and develops high en prototypes that is tested in the exhibition. The prototypes, I developed three different prototype for this project. One that is based inside the exhibition with image targets hanging in different places, one brochure inspired prototype where the visitors get a handbook with information about the animals and images triggers augmented reality models. And the last one a more interactive where the visitor is in control of the model.

See Emil’s portfolio

After presenting the prototypes for the stakeholders they wanted to further developed the first one that was based on image targets hanging inside the exhibition. The stakeholder also asked after a feature where the visitor could use the app outside of the museum. I tested the prototype inside the exhibition and got both positive and negative response. The negative response I got was that the text was hard to read due to the transparent background and the positive response was that the technology and the idea of the prototype was really impressive. Almost everyone was positive to the idea of downloading an app if there was an available.